Review on Noble Map Pack, plus I’m a brig :)

3 01 2011

Just a little something I would like to share as a little grind on the new Noble Map Pack playlist has put me in a great position to give a review.

If you need a recap on the Noble Map Pack map or details on it click HERE

If you want to see proof of my Brig milestone, click HERE. (took forever from Colonel, as you can find HERE)

REVIEW -(PLEASE LOOK AT PICTURES ON THIS POST FOR HELP UNDERSTANDING, it’s late and I can’t repost them. 🙂

Well, first off I would like to point out my personal favorite and a familiar kind of map, ANCHOR 9. Anchor 9 is a symmetrical map in which there are 2 bases on both sides with a strip of platform down the middle with 2 levels, this is a dangerous passage between sides because there is large open areas between the base on middle, which is a reason for space. The space part of this map is on the far left or right side (depending on spawn) that allows a quicker but risky shortcut. There is low gravity and it is possible to fall to the planet. (Luckily it has not happened to me :D). There people move slower but you will find a rocket launcher on the walkway surrounding the middle platform. It also seems to can die faster, but that could simply be the slower movement. The rocket is balanced on this map and doesn’t seem to greatly disrupt gameplay. On both sides on each base is a turret which is easily seen, but a true treat if removed for the stand and carried.

Next is Tempest, this map is tied with Breakpoint for being both great maps, just for very different play styles. Tempest is also a symmetrical map that is close quarters, yet has open areas. There are 2 warthogs, rockets, snipers, and other basic weapons on both sides for its very balanced gameplay. Tempest is by far the most pretty map, although Bungie does a great job with all their map backgrounds. Tempest is a wonderful slayer game, but some objectives seem to lack because of spawning so close to the flag or bomb site, although good team work (rare) solves the problem. One thing I noticed while playing on this map was on both sides, there is a cave that is blocked off and is completely un-reachable. You can forge he wall away and use it for custom games, but I believe for gameplay reasons they cut it off.

Next we have Breakpoint. This map is used for large scale battles and the popular invasion mode. In invasion, Elite attackers must first capture one of two hills within 4 min. After they complete that challenge, they must take a bomb and carry it to one of two bomb planting sites. This is were the map can seem broken because the right side is where all the defenders are spawning so 95% of the time the attackers must plant at the left. It takes 5 seconds to plant and 15 to go off, with a 5 second disarm time, which would reset the bomb. The bomb will also reset if it left alone for a period of time. After the bomb is detonated, the research facility is opened and the core is able to be carried away. The elites must carry the core a long, but straight distance to the drop off zone. This part gets exciting because the falcons, banshees, and rocket-hogs come into action here. (check “Vehicle” page for more info).

For basic gameplay the map seems to play very well other than it seems that someone has a rocket and it can interfere with gameplay. I think there is only 2 but one is located very close to the laser. Plus there is 3 banshees, which is always a handful. It’s a great map for CTF or large scale stockpile, but it lacks in elite slayer because the banshee is only at risk for the Plasma pistol, and even then it’s hard to hit the target. The wraith and ghost are hopeless against their plasma bombs. Luckily the matchmaking keeps that in a rare place and I have only played it twice, although both were painful without the banshee on your team.

Other than the few gametype variants that clearly don’t work, there is no reason why these maps should be turned down.

PS, the highest rank I have seen in the game has been a “Mythic”.

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