Gameplay on Defiant map pack

25 02 2011

check it out… bummer that the person playing is horrible

unearthed is a huge map… in firefight… ๐Ÿ˜€


Defiant Map Pack trailer

14 02 2011

It’s been a while. But this is sure to make up for lost time. ๐Ÿ™‚ enjoy awesomeness.

Review on Noble Map Pack, plus I’m a brig :)

3 01 2011

Just a little something I would like to share as a little grind on the new Noble Map Pack playlist has put me in a great position to give a review.

If you need a recap on the Noble Map Pack map or details on it click HERE

If you want to see proof of my Brig milestone, click HERE. (took forever from Colonel, as you can find HERE)


Well, first off I would like to point out my personal favorite and a familiar kind of map, ANCHOR 9. Anchor 9 is a symmetrical map in which there are 2 bases on both sides with a strip of platform down the middle with 2 levels, this is a dangerous passage between sides because there is large open areas between the base on middle, which is a reason for space. The space part of this map is on the far left or right side (depending on spawn) that allows a quicker but risky shortcut. There is low gravity and it is possible to fall to the planet. (Luckily it has not happened to me :D). There people move slower but you will find a rocket launcher on the walkway surrounding the middle platform. It also seems to can die faster, but that could simply be the slower movement. The rocket is balanced on this map and doesn’t seem to greatly disrupt gameplay. On both sides on each base is a turret which is easily seen, but a true treat if removed for the stand and carried.

Next is Tempest, this map is tied with Breakpoint for being both great maps, just for very different play styles. Tempest is also a symmetrical map that is close quarters, yet has open areas. There are 2 warthogs, rockets, snipers, and other basic weapons on both sides for its very balanced gameplay. Tempest is by far the most pretty map, although Bungie does a great job with all their map backgrounds. Tempest is a wonderful slayer game, but some objectives seem to lack because of spawning so close to the flag or bomb site, although good team work (rare) solves the problem. One thing I noticed while playing on this map was on both sides, there is a cave that is blocked off and is completely un-reachable. You can forge he wall away and use it for custom games, but I believe for gameplay reasons they cut it off.

Next we have Breakpoint. This map is used for large scale battles and the popular invasion mode. In invasion, Elite attackers must first capture one of two hills within 4 min. After they complete that challenge, they must take a bomb and carry it to one of two bomb planting sites. This is were the map can seem broken because the right side is where all the defenders are spawning so 95% of the time the attackers must plant at the left. It takes 5 seconds to plant and 15 to go off, with a 5 second disarm time, which would reset the bomb. The bomb will also reset if it left alone for a period of time. After the bomb is detonated, the research facility is opened and the core is able to be carried away. The elites must carry the core a long, but straight distance to the drop off zone. This part gets exciting because the falcons, banshees, and rocket-hogs come into action here. (check “Vehicle” page for more info).

For basic gameplay the map seems to play very well other than it seems that someone has a rocket and it can interfere with gameplay. I think there is only 2 but one is located very close to the laser. Plus there is 3 banshees, which is always a handful. It’s a great map for CTF or large scale stockpile, but it lacks in elite slayer because the banshee is only at risk for the Plasma pistol, and even then it’s hard to hit the target. The wraith and ghost are hopeless against their plasma bombs. Luckily the matchmaking keeps that in a rare place and I have only played it twice, although both were painful without the banshee on your team.

Other than the few gametype variants that clearly don’t work, there is no reason why these maps should be turned down.

PS, the highest rank I have seen in the game has been a “Mythic”.

New trailer for the Noble Map Pack

23 11 2010

This 6 min video shows Anchor 9. Sort of like the pit from Halo 3, and it looks awesome. The space part of it look great, even better so than Zealot, (since it got over camped and they made it a kill zone.)

Tempest is a new medium sized map that reminds us of the Halo level in the first Halo game, and is very interesting and pretty.

Breakpoint is the invasion map is very large and looks amazingly fun. Falcons, Banshees, Wraiths, Rockethogs. Great fun.

New achievements for Reach and a small matchmaking update

30 10 2010

First off, Bungie spills the goods on some of the 10 new achievements coming out with the Noble Map
Pack on November 30. They will add up to a total of 250 gamerscore and here some are now.


Totally Worth It



50 Points

Earn a Double Kill from the Grave in multiplayer Matchmaking.

Both Barrels



50 Points

Earn a Double Kill with the shotgun in multiplayer Matchmaking.





50 Points

Kill a player at long range with the DMR in a matchmade Slayer game.

You Ate All the Chips



42 Points

Collect all of the flags in a matchmade Stockpile game.

You Blew It Up!



13 Points

Blow up the research facility in a matchmade Invasion game on Breakpoint.

Poppin’ & Lockin’



25 Points

Destroy a vehicle using Armor Lock in a matchmade game.

Offensive Driver



20 Points

Earn a kill in a matchmade Rocket Race game.


And lastly, the small update for matchmaking takes effect Nov 2 and is giving more voting power to both arena play lists, and also replacing Slayer DMRs with Arena Slayer Pro. That’s all, have a good one.

Noble map pack trailer

25 10 2010

Bam, also its funny how they used Halo 3 music for it, actually it’s really funny because it has nothing to do with Reach in any way.

October playlist update and Blowin’ off the level cap!

16 10 2010


  • New Playlist: Team Snipers
  • New Playlist: Living Dead
  • Rumble Pit
    • Lineup rebalanced to offer more kill, less frill.
    • Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
    • Removed โ€œClassicโ€ gametypes
  • Team Slayer
    • Removed all Snipers gametypes
  • Team SWAT
    • Added SWAT Magnums gametype
  • Team Objective
    • Removed 1 Flag Classic
    • Removed Headhunter Pro
    • Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
      • Multiflag Classic
      • 1 Flag CTF
      • 1 Flag Pro
      • 1 Bomb Assault
    • Removed Oddball and Hot Potato from Boardwalk
  • Multi Team
    • Removed SWAT
    • Removed Classic gametypes
    • Removed The Cage
    • Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
  • Big Team Battle
    • Removed Multiflag from Boneyard and Spire
  • Invasion
    • This playlist now offers 3 voting options
  • Firefight
    • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    • Removed Friendly Fire
  • Score Attack
    • Removed Crash Site
    • Added Mythic Score Attack
    • You can no longer pickup other weapons in Sniper Attack


  • Zealot/Arena Zealot
    • Arena Zealot is now used for all Slayer gametypes
    • Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
  • Asylum
    • Softkill zones added to the tops of the Sniper buildings
  • Boneyard
    • Modified respawn zones for Slayer gametypes
  • Hemorrhage
    • Modified respawn zones for both bases
    • Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds


  • CTF
    • All CTF gametypes should now have a player respawn of 10 seconds
    • All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
    • Flag At Home To Score disabled for all non-Classic CTF gametypes
    • Modified Flag Return and Flag Reset times:
      • 1 Flag on Small maps use 10 second return and 30 second reset
      • All other CTF gametypes use 30 second return and 45 second reset
  • Assault
    • Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

In addition to the Playlist changes, weโ€™re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.


Lot of stuff huh? Well now get ready for the firefight updates, and boy are there are a lot.

Score Attack Playlist Updates:

  • Score Attack:
    • Added Glacier map.
    • Increased Time Limit to 15 minutes.


  • Gruntpocalypse:
    • Added Glacier map.
    • Increased Time Limit to 15 minutes.


  • Sniper Attack:
    • Added Glacier map.
    • Increased Time Limit to 15 minutes.
    • Weapon pickup is now Disabled.
    • Increased Melee Modifier to 150% to match Damage Modifier.


  • Mythic Score Attack:
    • The same set up as Score Attack but with the Mythic Skull on.

Firefight Playlist Updates:

  • Firefight:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Round 1 has only Tough Luck skull.
    • Round 2 has Tough Luck and Catch skulls on.
    • Round 3 has Tough Luck, Catch, and Cloud skulls on.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.


  • Generator Defense:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Round 1 has only Tough Luck skull.
    • Round 2 has Tough Luck and Catch skulls on.
    • Round 3 has Tough Luck, Catch, and Cloud skulls on.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.


  • Rocketfight:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.


  • Sniperfight:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Bonus Wave Squad 1 set to Hunters.
    • Bonus Wave Squad 2 set to Hunters.
    • Bonus Wave Squad 3 set to Hunters.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.

WOW, lots of playlist info, now here’s some great news, Bungie is releasing the level cap when the community reaches a total of 117 millions daily and weekly challenges. They predict that will come sometime in November, probably early November if we work.