June matchmaking update

9 06 2011

Here’s what’s new in the June update to Halo: Reach

  • Team Objectiverevamp
    • Similar to the recent Big Team Battle revamp, refined the playlist lineup so players are consistently being offered more popular experiences with less fringe gametypes
  • Premium Slayer and Premium Battle playlists added
    • These playlists will require both Noble and Defiant DLC, coinciding with this we will be removing the Defiant Map Pack playlist
  • Firefight Doublesplaylist added
    • This will be a permanent version of the Doubles Attack playlist, but will offer each core Firefight experience (2X Score Attack, Arcadefight, FF Limited)
  • Flagstravaganzaplaylist added
    • This 5v5 playlist will be available for a limited time, consisting of all CTF gametypes and premiering new modes (3 Flag, CTF Slayer)
  • MLG playlist updated to V4 maps and gametypes
  • CTF now supports more custom game options (3 flag, separate flag score values for enemy and neutral flags, slayer scoring, flag return scoring) and we’ve fixed the flag return radius
  • Oddball now supports changing the Ball Reset time as a custom game option
  • Integrating 5 more community maps where appropriate into The Arena, Team Slayer, Double Team and Big Team Battle
    • Maps: Think Twice, Rebirth, Select, Precipice and Mt Lam Lam
  • Drop Shield removed from all objective gametypes
  • Armor Lock removed from Team Objective
  • Improved spawning on Pinnacle
    • Removed global respawn zone. Added gametype specific respawn zones for certain objective gametypes.
  • Various fixes to Firefight
    • Firefight Arcade gametypes now have a 20 minute time limit, enabled dropships for first and boss waves, updated Arcadefight loadouts
    • Firefight Limited no longer offers Jet Pack loadouts, enabled Betrayal Booting to prevent griefing (Friendly Fire remains off), enabled Grunt Birthday Party for bonus round
    • Nerfed Shootiness and Luck for custom skull in Skirmigeddon, the gametype was a little too painful


Goodbye, Arena. Hello, The Arena!

21 02 2011
  • All of the existing Arena playlists will be replaced with a single playlist called…The Arena.
    • We’re simplifying the format of Arena and keeping the core 4v4 configuration.
    • A new competitive Double Team playlist will be created to replace the Doubles Arena.
  • The Arena will have Seasonal lengths of 3 months.
    • This will allow you to make a longer investment in maintaining your Divisional placement.
  • The Arena will still have Player Ratings to represent your individual skill in each game you play, but this rating will no longer be used to calculate who won the game.
    • Your skill will be judged by whether your team wins or loses.
    • You can still track your daily rating to see how well you’re doing.
  • The formula for Player Rating will be modified to reduce the value of assists and remove the effects of the loss scalar.
    • Loss scalar will no longer be necessary because the Player Rating will no longer be used for TrueSkill calculations.
  • The gametype used will have the following basic settings: DMR/AR/1Frag/Sprint, Evade, Jetpack, and Hologram with Motion Tracker ON.
    • This is closer to the Team Slayer experience, which is the gameplay experience that The Arena is intended to represent.

New achievements for Reach and a small matchmaking update

30 10 2010

First off, Bungie spills the goods on some of the 10 new achievements coming out with the Noble Map
Pack on November 30. They will add up to a total of 250 gamerscore and here some are now.


Totally Worth It



50 Points

Earn a Double Kill from the Grave in multiplayer Matchmaking.

Both Barrels



50 Points

Earn a Double Kill with the shotgun in multiplayer Matchmaking.





50 Points

Kill a player at long range with the DMR in a matchmade Slayer game.

You Ate All the Chips



42 Points

Collect all of the flags in a matchmade Stockpile game.

You Blew It Up!



13 Points

Blow up the research facility in a matchmade Invasion game on Breakpoint.

Poppin’ & Lockin’



25 Points

Destroy a vehicle using Armor Lock in a matchmade game.

Offensive Driver



20 Points

Earn a kill in a matchmade Rocket Race game.


And lastly, the small update for matchmaking takes effect Nov 2 and is giving more voting power to both arena play lists, and also replacing Slayer DMRs with Arena Slayer Pro. That’s all, have a good one.

October playlist update and Blowin’ off the level cap!

16 10 2010


  • New Playlist: Team Snipers
  • New Playlist: Living Dead
  • Rumble Pit
    • Lineup rebalanced to offer more kill, less frill.
    • Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
    • Removed “Classic” gametypes
  • Team Slayer
    • Removed all Snipers gametypes
  • Team SWAT
    • Added SWAT Magnums gametype
  • Team Objective
    • Removed 1 Flag Classic
    • Removed Headhunter Pro
    • Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
      • Multiflag Classic
      • 1 Flag CTF
      • 1 Flag Pro
      • 1 Bomb Assault
    • Removed Oddball and Hot Potato from Boardwalk
  • Multi Team
    • Removed SWAT
    • Removed Classic gametypes
    • Removed The Cage
    • Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
  • Big Team Battle
    • Removed Multiflag from Boneyard and Spire
  • Invasion
    • This playlist now offers 3 voting options
  • Firefight
    • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    • Removed Friendly Fire
  • Score Attack
    • Removed Crash Site
    • Added Mythic Score Attack
    • You can no longer pickup other weapons in Sniper Attack


  • Zealot/Arena Zealot
    • Arena Zealot is now used for all Slayer gametypes
    • Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
  • Asylum
    • Softkill zones added to the tops of the Sniper buildings
  • Boneyard
    • Modified respawn zones for Slayer gametypes
  • Hemorrhage
    • Modified respawn zones for both bases
    • Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds


  • CTF
    • All CTF gametypes should now have a player respawn of 10 seconds
    • All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
    • Flag At Home To Score disabled for all non-Classic CTF gametypes
    • Modified Flag Return and Flag Reset times:
      • 1 Flag on Small maps use 10 second return and 30 second reset
      • All other CTF gametypes use 30 second return and 45 second reset
  • Assault
    • Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.


Lot of stuff huh? Well now get ready for the firefight updates, and boy are there are a lot.

Score Attack Playlist Updates:

  • Score Attack:
    • Added Glacier map.
    • Increased Time Limit to 15 minutes.


  • Gruntpocalypse:
    • Added Glacier map.
    • Increased Time Limit to 15 minutes.


  • Sniper Attack:
    • Added Glacier map.
    • Increased Time Limit to 15 minutes.
    • Weapon pickup is now Disabled.
    • Increased Melee Modifier to 150% to match Damage Modifier.


  • Mythic Score Attack:
    • The same set up as Score Attack but with the Mythic Skull on.

Firefight Playlist Updates:

  • Firefight:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Round 1 has only Tough Luck skull.
    • Round 2 has Tough Luck and Catch skulls on.
    • Round 3 has Tough Luck, Catch, and Cloud skulls on.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.


  • Generator Defense:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Round 1 has only Tough Luck skull.
    • Round 2 has Tough Luck and Catch skulls on.
    • Round 3 has Tough Luck, Catch, and Cloud skulls on.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.


  • Rocketfight:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.


  • Sniperfight:
    • Added Glacier map.
    • Increased Time Limit to 30 minutes.
    • Increased Wave Limit to 1 Set.
    • Bonus Wave Squad 1 set to Hunters.
    • Bonus Wave Squad 2 set to Hunters.
    • Bonus Wave Squad 3 set to Hunters.
    • Friendly Fire is Disabled.
    • Betrayal Booting is Disabled.

WOW, lots of playlist info, now here’s some great news, Bungie is releasing the level cap when the community reaches a total of 117 millions daily and weekly challenges. They predict that will come sometime in November, probably early November if we work.

Atom Custom Map Variant Flythrough in Halo Reach

15 10 2010

JoeSki73 takes us on a quick tour of Atom, destined for Halo: Reach Matchmaking on 10/19/2010.

If you want to, you can download it HERE.

Noble map pack for Halo: Reach. woot!

14 10 2010

3 new maps shown off below are part of the Noble map pack. Looks really cool and I hope it comes soon. Also Campaign Matchmaking goes live tomorrow.

The Noble Map Pack will be ready for download on November 30th for 800 Microsoft Points.

Anchor 9- Anchor 9 allows 2-8 Players to face off in game variants including Free for All, Team Slayer and Team Objective.


Anchor 9

Anchor 9



Anchor 9

Anchor 9



Anchor 9

Anchor 9


Tempest – Tempest supports 8 – 16 Players and offers a variety of modes including Free for All, Team Slayer, Team Objective and Big Team Battle. Tempest also provides players with a huge Forge palette, allowing them to create new custom map variants that can be shared with the community-at-large.

















Breakpoint – Breakpoint offers multiplayer mayhem for 8-16 Players, and supports the Invasion and Big Team Battle game variants.

















The Noble Map Pack will include all new Achievements worth a total of 250 Gamerscore and will be available for purchase for 800 Microsoft Points either directly from Xbox LIVE or with a Microsoft Points card sold at retail locations worldwide.

Reach playlists are updated. Here’s what happened

5 10 2010

Reach Xbox LIVE playlists have been updated!

Our first Halo: Reach post-launch playlist update has been successfully deployed to Xbox LIVE. This update addresses a variety of issues in addition to tweaking some of the existing core gametypes and playlists.

Please note that this is just the first of many updates. Our team continues to work on improving the Reach online experience and we’re always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better!  As always, we welcome your feedback in our Optimatch forum here on Bungie.net.

Also note that we have another small update happening later this month (either 10/12 or 10/19 pending final test pass) that will enable campaign matchmaking. And for everyone out there who doesn’t love Infection as much as the rest of the players, don’t fret, we have plans to move Infection into its own “Living Dead” playlist later this month.

Lastly, in addition to everything listed below, today’s update also makes some tweaks to the betrayal system. Hopefully players will feel it’s a bit more ‘fair’ now and it shoudl behave closer to what you’re used to in Halo 3.

Here’s the full changelist of everything included in today’s update:


Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant


Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

* Objects can no longer be dropped into the boot_base

* Removed multiple duplicate Headhunter score zones

* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

* Health Packs should not respawn after 15 seconds

* Landmine removed from Red team’s west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

* Changed the base object for territories from a hill marker to a flag stand

* Changed the base object for territories from a hill marker to a flag stand

* Respawn timer for all Needler weapons is now 45 seconds


Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don’t ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

* All stockpile flags are now attached to their spawn location if it is a flag stand

* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

* Players who die before the first checkpoint will no longer spawn in a random location on the map


A kick-space rupture.

“I’ve got a headache THIS big..”

“Hey Ma!”

My head, it burns, this helmet does nothing!

Achievement Unloc…. Oh wait I forgot to disengage Sprint. Noooooo!!!




What is this I don’t even…